﻿using UnityEngine;

namespace Core
{
    [DisallowMultipleComponent]
    public abstract class BaseScene : GameMono
    {
        internal void _OnInit(object data)
        {
            OnInit(data);
        }

        /// <summary>
        /// 场景初始化
        /// </summary>
        protected abstract void OnInit(object data);
    }
}